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	<title>Archives des Fiches Métiers - Jeux Vidéo &amp; Design - Objectif 3D</title>
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	<title>Archives des Fiches Métiers - Jeux Vidéo &amp; Design - Objectif 3D</title>
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		<title>Tech Artist</title>
		<link>https://www.objectif3d.com/tech-artist/</link>
		
		<dc:creator><![CDATA[Mathilde Fayette]]></dc:creator>
		<pubDate>Mon, 07 Apr 2025 14:23:06 +0000</pubDate>
				<category><![CDATA[Fiches Métiers - Jeux Vidéo & Design]]></category>
		<guid isPermaLink="false">https://www.objectif3d.com/?p=26083</guid>

					<description><![CDATA[<p>L’article <a href="https://www.objectif3d.com/tech-artist/">Tech Artist</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
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										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_0 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
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				<div class="et_pb_text_inner"><h1>TECH ARTIST</h1></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_1  et_pb_text_align_center et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p class="whitespace-pre-wrap break-words">est un professionnel polyvalent qui fait le pont entre les équipes artistiques et techniques dans le développement de jeux vidéo. Ce spécialiste combine des compétences artistiques et techniques pour optimiser les processus de création, résoudre les problèmes techniques liés à l&rsquo;art et assurer que la vision artistique est fidèlement implémentée dans le moteur de jeu. Le Tech Artist développe des outils personnalisés, met en place des pipelines de production efficaces et veille à ce que les aspects visuels du jeu respectent les contraintes techniques tout en maximisant la qualité visuelle.</p>
<p>​</p></div>
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				<span class="et_pb_image_wrap "><img fetchpriority="high" decoding="async" width="800" height="1221" src="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png" alt="" title="game art et design" srcset="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png 800w, https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26-480x733.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 800px, 100vw" class="wp-image-25709" /></span>
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				<div class="et_pb_module et_pb_text et_pb_text_2  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L’industrie du jeu vidéo</b></h2></div>
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				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Marché mondial: 184 milliards de dollars en 2023 (projection de 211 milliards pour 2025)</li>
<li class="whitespace-normal break-words">Plus de 3 milliards de joueurs dans le monde</li>
<li class="whitespace-normal break-words">Répartition du marché mondial:
<ul class="&#091;&amp;:not(:last-child)_ul&#093;:pb-1 &#091;&amp;:not(:last-child)_ol&#093;:pb-1 list-disc space-y-1.5 pl-7">
<li class="whitespace-normal break-words">Asie-Pacifique: 49%</li>
<li class="whitespace-normal break-words">Amérique du Nord: 25%</li>
<li class="whitespace-normal break-words">Europe: 19%</li>
<li class="whitespace-normal break-words">Reste du monde: 7%</li>
</ul>
</li>
<li class="whitespace-normal break-words">Valeur de l&rsquo;industrie française: 5,6 milliards d&rsquo;euros en 2023</li>
<li class="whitespace-normal break-words">Croissance annuelle moyenne du secteur: 8,7%</li>
</ul></div>
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					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Nombre d'emplois dans l'industrie mondiale: environ 429 000</span></h4>
						
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					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>France: environ 1 200 entreprises dans le secteur du jeu vidéo employant plus de 23 000 personnes</span></h4>
						
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				<div class="et_pb_text_inner"><h2><b>Chiffres clés sur l&#8217;emploi</b></h2></div>
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					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>En France</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Salaire moyen: 45 000 € &#8211; 65 000 € brut annuel selon l&rsquo;expérience</li>
<li class="whitespace-normal break-words">Environ 350-500 postes de Technical Artists en France</li>
<li class="whitespace-normal break-words">Taux de croissance des offres d&#8217;emploi: +15% par an depuis 2020</li>
<li class="whitespace-normal break-words">72% des Technical Artists sont employés en CDI</li>
<li class="whitespace-normal break-words">Concentration des postes: Île-de-France (45%), Auvergne-Rhône-Alpes (15%), Occitanie (12%)</li>
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				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>À l'international</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Salaire moyen aux États-Unis: $85 000 &#8211; $120 000 par an</li>
<li class="whitespace-normal break-words">Salaire moyen au Royaume-Uni: £45 000 &#8211; £65 000 par an</li>
<li class="whitespace-normal break-words">Salaire moyen au Canada: 70 000 CAD &#8211; 100 000 CAD</li>
<li class="whitespace-normal break-words">Marchés les plus dynamiques: États-Unis, Canada, Royaume-Uni, Japon, Corée du Sud</li>
<li class="whitespace-normal break-words">Croissance mondiale des postes: +22% par an</li>
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				<div class="et_pb_text_inner"><h4><span style="color: #ec663b;"><b>Compétences nécessaires</b></span></h4></div>
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				<div class="et_pb_text_inner"><h3><b>Techniques &amp; Artistiques</b></h3></div>
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					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
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						<h4 class="et_pb_module_header"><span>Maîtrise des langages</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Programmation (C#, C++, Python)</p></div>
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				<div class="et_pb_module et_pb_blurb et_pb_blurb_5  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
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						<h4 class="et_pb_module_header"><span>Moteurs de jeu </span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Maîtrise des moteurs de jeux (Unity, Unreal Engine)</p></div>
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				<div class="et_pb_module et_pb_blurb et_pb_blurb_6  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
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						<h4 class="et_pb_module_header"><span>contraintes techniques</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Compréhension des contraintes techniques (optimisation, performance)</p></div>
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				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
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						<h4 class="et_pb_module_header"><span>assets 3D</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Gestion des pipelines d&rsquo;assets 3D</p></div>
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					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>création artistique</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Maîtrise des logiciels de création artistique (Maya, Blender, Substance Designer)</p></div>
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				<div class="et_pb_button_module_wrapper et_pb_button_1_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_1 et_pb_bg_layout_light" href="https://www.objectif3d.com/ecole-game-design-montpellier-angouleme-jeux-video/" target="_blank">PROGRAMME JEUX VIDÉO</a>
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				<div class="et_pb_text_inner"><h2><b>Profil Tech Artist</b></h2></div>
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				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Communication efficace entre équipes techniques et artistiques</li>
<li class="whitespace-normal break-words">Résolution de problèmes complexes</li>
<li class="whitespace-normal break-words">Veille technologique constante</li>
<li class="whitespace-normal break-words">Capacité à former et accompagner les équipes</li>
<li class="whitespace-normal break-words">Gestion de projet et méthodologies agiles</li>
</ul></div>
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				<div class="et_pb_module et_pb_divider et_pb_divider_0 et_pb_space"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module et_pb_blurb et_pb_blurb_9  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
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						<h4 class="et_pb_module_header"><span>Polyvalence technique et artistique</span></h4>
						
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				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
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						<h4 class="et_pb_module_header"><span>Résolution de problèmes</span></h4>
						
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				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
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						<h4 class="et_pb_module_header"><span>Maîtrise des outils et pipelines</span></h4>
						
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			</div><div class="et_pb_button_module_wrapper et_pb_button_3_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_3 et_pb_bg_layout_light" href="https://www.objectif3d.com/immersion-ecole-d-animation-montpellier-angouleme/" target="_blank">je bloque mon Immersion</a>
			</div><div class="et_pb_button_module_wrapper et_pb_button_4_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_4 et_pb_bg_layout_light" href="https://www.objectif3d.com/candidater-ecole-d-animation-france/" target="_blank">CANDIDATER</a>
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				<div class="et_pb_module et_pb_text et_pb_text_9  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L&rsquo;IA : Un allié plutôt qu&rsquo;une menace</b></h2></div>
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				<div class="et_pb_text_inner"><p><b>Pourquoi l&rsquo;IA est un outil complémentaire et non un remplaçant</b></p>
<p><span style="font-weight: 400;">L&rsquo;intelligence artificielle transforme de nombreux secteurs, mais contrairement aux craintes répandues, elle représente une opportunité exceptionnelle pour le modeleur 3D plutôt qu&rsquo;une menace. Voici pourquoi le modeleur 3D devrait voir l&rsquo;IA comme un allié dans leur carrière.</span></p></div>
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			</div><div class="et_pb_row et_pb_row_9">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_16  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_12  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Optimisation des performances</span></h4>
						<div class="et_pb_blurb_description"><p>L&rsquo;IA aide à identifier les goulots d&rsquo;étranglement visuels et à recommander des optimisations spécifiques pour améliorer les performances du jeu.</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_13  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Amélioration des pipelines de production</span></h4>
						<div class="et_pb_blurb_description"><p>L&rsquo;IA peut analyser les flux de travail et suggérer des améliorations, ou même prédire les problèmes potentiels avant qu&rsquo;ils ne surviennent.</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_14  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>QA visuelle automatisée</span></h4>
						<div class="et_pb_blurb_description"><p>L&rsquo;IA peut détecter automatiquement les anomalies visuelles, les textures manquantes ou les problèmes d&rsquo;éclairage, accélérant le processus d&rsquo;assurance qualité.</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div></p>
<p>L’article <a href="https://www.objectif3d.com/tech-artist/">Tech Artist</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Lighting Artist</title>
		<link>https://www.objectif3d.com/lighting-artist-jeux-video/</link>
		
		<dc:creator><![CDATA[Mathilde Fayette]]></dc:creator>
		<pubDate>Mon, 07 Apr 2025 14:21:22 +0000</pubDate>
				<category><![CDATA[Fiches Métiers - Jeux Vidéo & Design]]></category>
		<guid isPermaLink="false">https://www.objectif3d.com/?p=26076</guid>

					<description><![CDATA[<p>L’article <a href="https://www.objectif3d.com/lighting-artist-jeux-video/">Lighting Artist</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_6 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_10">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_17  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_11  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h1>LIGHTING ARTIST</h1></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_12  et_pb_text_align_center et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p class="whitespace-pre-wrap break-words"> est un artiste technique spécialisé dans la création et l&rsquo;optimisation de l&rsquo;éclairage dans les environnements numériques des jeux vidéo. Il joue un rôle crucial dans la définition de l&rsquo;ambiance visuelle, la mise en valeur des environnements 3D et le renforcement de l&rsquo;immersion du joueur. En manipulant les sources lumineuses, les ombres, les reflets et les effets atmosphériques, le Lighter donne vie aux univers virtuels et contribue à la narration visuelle du jeu.</p>
<p>​</p></div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_7 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_11">
				<div class="et_pb_column et_pb_column_2_5 et_pb_column_18  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_image et_pb_image_1">
				
				
				
				
				<span class="et_pb_image_wrap "><img loading="lazy" decoding="async" width="800" height="1221" src="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png" alt="" title="game art et design" srcset="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png 800w, https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26-480x733.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 800px, 100vw" class="wp-image-25709" /></span>
			</div>
			</div><div class="et_pb_column et_pb_column_3_5 et_pb_column_19  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_13  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L’industrie du jeu vidéo</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_14  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Marché mondial estimé à 217,7 milliards de dollars en 2024</li>
<li class="whitespace-normal break-words">Plus de 3,2 milliards de joueurs dans le monde</li>
<li class="whitespace-normal break-words">Croissance annuelle moyenne du secteur de 8,2% depuis 2019</li>
<li class="whitespace-normal break-words">L&rsquo;Asie-Pacifique représente 49% du marché mondial</li>
<li class="whitespace-normal break-words">Plus de 12 000 studios de développement à travers le monde</li>
<li class="whitespace-normal break-words">Investissements croissants dans les technologies d&rsquo;éclairage avancé et le ray-tracing</li>
</ul></div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_15  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>La France compte environ 800 entreprises dans le secteur du jeu vidéo</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_16  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>L'industrie emploie plus de 440 000 professionnels dans le monde</span></h4>
						
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_8 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_12">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_20  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_15  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>Chiffres clés sur l&#8217;emploi</b></h2></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_13">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_21  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_17  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>En France</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Salaire moyen : 35 000 € à 55 000 € brut annuel selon l&rsquo;expérience</li>
<li class="whitespace-normal break-words">Environ 150 à 250 postes de Lighter spécialisés dans les studios français</li>
<li class="whitespace-normal break-words">Taux de recrutement en hausse de 15% depuis 2022</li>
<li class="whitespace-normal break-words">Concentration des emplois dans les pôles de Paris, Lyon, Montpellier et Bordeaux</li>
<li class="whitespace-normal break-words">90% des Lighters travaillent en CDI dans des studios de développement</li>
</ul></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_22  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_18  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>À l'international</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Salaire moyen en Amérique du Nord : 60 000 $ à 110 000 $ selon l&rsquo;expérience</li>
<li class="whitespace-normal break-words">Forte demande au Canada (Montréal, Toronto), aux États-Unis et au Royaume-Uni</li>
<li class="whitespace-normal break-words">Croissance annuelle des offres d&#8217;emploi estimée à 18% en Europe</li>
<li class="whitespace-normal break-words">Pôles d&rsquo;excellence : Californie, Montréal, Londres, Tokyo, Séoul</li>
<li class="whitespace-normal break-words">Possibilité de travail à distance en augmentation de 30% depuis 2023</li>
</ul></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_9 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_14">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_23  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_16  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h4><span style="color: #ec663b;"><b>Compétences nécessaires</b></span></h4></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_17  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3><b>Techniques &amp; Artistiques</b></h3></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_15">
				<div class="et_pb_column et_pb_column_1_3 et_pb_column_24  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_19  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Maîtrise des langages</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Maîtrise des logiciels de création 3D (Maya, 3ds Max, Blender)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_25  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_20  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Moteurs de jeu </span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Maîtrise des moteurs de jeu (Unreal Engine, Unity)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_26  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_21  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>programmation de shaders</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Notions de programmation de shaders</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_16">
				<div class="et_pb_column et_pb_column_1_3 et_pb_column_27  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_22  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>optimisation de l'éclairage</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Connaissance des outils de baking et d&rsquo;optimisation de l&rsquo;éclairage</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_28  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_23  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Compétences artistiques</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Capacité à créer des ambiances et atmosphères variées</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_29  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_button_module_wrapper et_pb_button_6_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_6 et_pb_bg_layout_light" href="https://www.objectif3d.com/ecole-game-design-montpellier-angouleme-jeux-video/" target="_blank">PROGRAMME JEUX VIDÉO</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_10 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_17">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_30  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_18  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>Profil Lighting Artist</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_19  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Travail en équipe avec les autres départements (modélisation, texturing, animation)</li>
<li class="whitespace-normal break-words">Capacité d&rsquo;adaptation aux contraintes techniques et artistiques</li>
<li class="whitespace-normal break-words">Rigueur et souci du détail</li>
<li class="whitespace-normal break-words">Gestion des délais et des priorités</li>
<li class="whitespace-normal break-words">Veille technologique constante</li>
</ul></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_31  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_divider et_pb_divider_1 et_pb_space"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module et_pb_blurb et_pb_blurb_24  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Sensibilité artistique et œil pour la composition</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_25  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Patience et méticulosité</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_26  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Adaptabilité technique</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_button_module_wrapper et_pb_button_8_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_8 et_pb_bg_layout_light" href="https://www.objectif3d.com/immersion-ecole-d-animation-montpellier-angouleme/" target="_blank">je bloque mon Immersion</a>
			</div><div class="et_pb_button_module_wrapper et_pb_button_9_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_9 et_pb_bg_layout_light" href="https://www.objectif3d.com/candidater-ecole-d-animation-france/" target="_blank">CANDIDATER</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_11 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_18">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_32  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_20  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L&rsquo;IA : Un allié plutôt qu&rsquo;une menace</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_21  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p><b>Pourquoi l&rsquo;IA est un outil complémentaire et non un remplaçant</b></p>
<p><span style="font-weight: 400;">L&rsquo;intelligence artificielle transforme de nombreux secteurs, mais contrairement aux craintes répandues, elle représente une opportunité exceptionnelle pour le lighting artist plutôt qu&rsquo;une menace. Voici pourquoi le lighting artist devrait voir l&rsquo;IA comme un allié dans leur carrière.</span></p></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_19">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_33  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_27  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Amélioration de la qualité visuelle</span></h4>
						<div class="et_pb_blurb_description"><p>Algorithmes de débruitage qui optimisent le rendu d&rsquo;éclairage global en temps réel. Génération de lightmaps haute qualité avec moins d&rsquo;artefacts. Amélioration des effets volumétriques et atmosphériques avec moins de ressources</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_28  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Workflow optimisé</span></h4>
						<div class="et_pb_blurb_description"><p>Prédiction des résultats finaux sans attendre le temps de rendu complet. Identification automatique des problèmes potentiels (fuites de lumière, zones sous-éclairées). Conversion intelligente entre différents systèmes d&rsquo;éclairage et moteurs de jeu</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div></p>
<p>L’article <a href="https://www.objectif3d.com/lighting-artist-jeux-video/">Lighting Artist</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Level Artist</title>
		<link>https://www.objectif3d.com/level-artist/</link>
		
		<dc:creator><![CDATA[Mathilde Fayette]]></dc:creator>
		<pubDate>Mon, 07 Apr 2025 14:19:20 +0000</pubDate>
				<category><![CDATA[Fiches Métiers - Jeux Vidéo & Design]]></category>
		<guid isPermaLink="false">https://www.objectif3d.com/?p=26069</guid>

					<description><![CDATA[<p>L’article <a href="https://www.objectif3d.com/level-artist/">Level Artist</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_12 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_20">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_34  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_22  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h1>LEVEL ARTIST</h1></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_23  et_pb_text_align_center et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p class="whitespace-pre-wrap break-words">est un professionnel spécialisé dans la création et la conception visuelle des environnements de jeux vidéo. Il est responsable de donner vie aux espaces virtuels dans lesquels évoluent les joueurs en traduisant les concepts artistiques et les exigences de gameplay en environnements cohérents, immersifs et visuellement attrayants. Le Level Artist travaille en étroite collaboration avec les Level Designers (qui définissent la structure et les mécaniques du niveau) et les autres membres de l&rsquo;équipe artistique pour créer des environnements qui respectent la direction artistique du jeu tout en permettant une expérience de jeu fluide et agréable.</p>
<p>​</p></div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_13 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_21">
				<div class="et_pb_column et_pb_column_2_5 et_pb_column_35  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_image et_pb_image_2">
				
				
				
				
				<span class="et_pb_image_wrap "><img loading="lazy" decoding="async" width="800" height="1221" src="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png" alt="" title="game art et design" srcset="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png 800w, https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26-480x733.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 800px, 100vw" class="wp-image-25709" /></span>
			</div>
			</div><div class="et_pb_column et_pb_column_3_5 et_pb_column_36  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_24  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L’industrie du jeu vidéo</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_25  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Marché mondial estimé à 220 milliards de dollars en 2024</li>
<li class="whitespace-normal break-words">Plus de 3 milliards de joueurs dans le monde</li>
<li class="whitespace-normal break-words">Taux de croissance annuel moyen du secteur: +9,6% depuis 2020</li>
<li class="whitespace-normal break-words">Répartition du marché:
<ul class="&#091;&amp;:not(:last-child)_ul&#093;:pb-1 &#091;&amp;:not(:last-child)_ol&#093;:pb-1 list-disc space-y-1.5 pl-7">
<li class="whitespace-normal break-words">Jeux mobiles: 52%</li>
<li class="whitespace-normal break-words">Console: 28%</li>
<li class="whitespace-normal break-words">PC: 20%</li>
</ul>
</li>
<li class="whitespace-normal break-words">Principaux marchés: Chine, États-Unis, Japon, Corée du Sud, Allemagne</li>
</ul></div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_29  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>En France: 6,2 milliards d'euros de chiffre d'affaires en 2023, avec plus de 800 studios de développement</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_30  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Plus de 5 400 jeux publiés sur Steam en 2023, démontrant une forte concurrence</span></h4>
						
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_14 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_22">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_37  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_26  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>Chiffres clés sur l&#8217;emploi</b></h2></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_23">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_38  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_31  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>En France</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Nombre d&#8217;emplois estimés: environ 1 200 à 1 500 level artists</li>
<li class="whitespace-normal break-words">Salaire moyen: Entre 30 000€ et 45 000€ brut annuel pour un junior, jusqu&rsquo;à 60 000€ pour un senior</li>
<li class="whitespace-normal break-words">Taux de croissance des emplois: +8% par an</li>
<li class="whitespace-normal break-words">Concentration géographique: Principalement Paris et sa région (65%), puis Lyon, Montpellier et Lille</li>
</ul></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_39  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_32  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>À l'international</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Principaux pôles d&#8217;emploi: États-Unis, Canada, Royaume-Uni, Japon</li>
<li class="whitespace-normal break-words">Salaire moyen aux États-Unis: 70 000$ à 120 000$ selon l&rsquo;expérience et la localisation</li>
<li class="whitespace-normal break-words">Demande particulièrement forte au Canada (Montréal, Toronto, Vancouver)</li>
<li class="whitespace-normal break-words">Taux de croissance mondiale estimé à +12% par an</li>
</ul></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_15 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_24">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_40  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_27  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h4><span style="color: #ec663b;"><b>Compétences nécessaires</b></span></h4></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_28  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3><b>Techniques &amp; Artistiques</b></h3></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_25">
				<div class="et_pb_column et_pb_column_1_3 et_pb_column_41  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_33  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Maîtrise des langages</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Maîtrise des logiciels de modélisation 3D (Maya, 3ds Max, Blender)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_42  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_34  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Moteurs de jeu </span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Connaissance des moteurs de jeu (Unreal Engine, Unity)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_43  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_35  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>texture et light</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Compétences en texturing et éclairage</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_26">
				<div class="et_pb_column et_pb_column_1_3 et_pb_column_44  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_36  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>performances de jeu</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Compréhension de l&rsquo;optimisation des assets pour les performances de jeu</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_45  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_37  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Connaissance</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Connaissance des processus de production de jeux vidéo</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_46  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_button_module_wrapper et_pb_button_11_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_11 et_pb_bg_layout_light" href="https://www.objectif3d.com/ecole-game-design-montpellier-angouleme-jeux-video/" target="_blank">PROGRAMME JEUX VIDÉO</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_16 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_27">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_47  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_29  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>Profil Level Artist</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_30  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Travail en équipe et communication efficace</li>
<li class="whitespace-normal break-words">Gestion du temps et respect des délais</li>
<li class="whitespace-normal break-words">Capacité d&rsquo;adaptation et résolution de problèmes</li>
<li class="whitespace-normal break-words">Veille technologique et artistique</li>
<li class="whitespace-normal break-words">Anglais technique</li>
</ul></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_48  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_divider et_pb_divider_2 et_pb_space"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module et_pb_blurb et_pb_blurb_38  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Sens artistique et maîtrise de la composition</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_39  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Bonne compréhension technique</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_40  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Sens du détail et de la narration visuelle</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_button_module_wrapper et_pb_button_13_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_13 et_pb_bg_layout_light" href="https://www.objectif3d.com/immersion-ecole-d-animation-montpellier-angouleme/" target="_blank">je bloque mon Immersion</a>
			</div><div class="et_pb_button_module_wrapper et_pb_button_14_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_14 et_pb_bg_layout_light" href="https://www.objectif3d.com/candidater-ecole-d-animation-france/" target="_blank">CANDIDATER</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_17 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_28">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_49  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_31  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L&rsquo;IA : Un allié plutôt qu&rsquo;une menace</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_32  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p><b>Pourquoi l&rsquo;IA est un outil complémentaire et non un remplaçant</b></p>
<p><a href="https://cheapbreitlingsale.com/">Breitling replica watches for sale</a> <span style="font-weight: 400;">L&rsquo;intelligence artificielle transforme de nombreux secteurs, mais contrairement aux craintes répandues, elle représente une </span><a href="https://rolexreplicaexpert.com/">top replica rolex paypal</a> <span style="font-weight: 400;">opportunité exceptionnelle pour le level artist plutôt qu&rsquo;une menace. Voici pourquoi le level artist devrait voir l&rsquo;IA comme un allié dans </span><a href="https://www.hublotusa.com/">cheap replica watches</a> <span style="font-weight: 400;">leur carrière.</span></p></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_29">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_50  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_41  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Extension de la créativité</span></h4>
						<div class="et_pb_blurb_description"><p>Proposition de solutions alternatives auxquelles l&rsquo;artiste n&rsquo;aurait pas pensé</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_42  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Optimisation des performances</span></h4>
						<div class="et_pb_blurb_description"><p>Des algorithmes d&rsquo;IA peuvent analyser les niveaux pour identifier les zones à optimiser pour maintenir des performances fluides</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_43  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Test et validation</span></h4>
						<div class="et_pb_blurb_description"><p>Simulation de parcours de joueurs pour identifier les problèmes potentiels dans la navigation. Analyse de la lisibilité visuelle des environnements selon différentes conditions.</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div></p>
<p>L’article <a href="https://www.objectif3d.com/level-artist/">Level Artist</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Character Artist</title>
		<link>https://www.objectif3d.com/character-artist/</link>
		
		<dc:creator><![CDATA[Mathilde Fayette]]></dc:creator>
		<pubDate>Mon, 07 Apr 2025 14:18:53 +0000</pubDate>
				<category><![CDATA[Fiches Métiers - Jeux Vidéo & Design]]></category>
		<guid isPermaLink="false">https://www.objectif3d.com/?p=26057</guid>

					<description><![CDATA[<p>L’article <a href="https://www.objectif3d.com/character-artist/">Character Artist</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_18 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_30">
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				<div class="et_pb_text_inner"><h1>CHARACTER ARTIST</h1></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_34  et_pb_text_align_center et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p class="whitespace-pre-wrap break-words">est un professionnel spécialisé dans la création visuelle des personnages qui peuplent les univers vidéoludiques. Son travail consiste à concevoir, modéliser et texturer des personnages en 2D ou 3D, en leur donnant vie à travers leur apparence, leurs expressions et leurs mouvements. Travaillant en étroite collaboration avec les game designers, directeurs artistiques et animateurs, le Character Artist traduit les concepts artistiques en modèles exploitables par les moteurs de jeu. Ce métier se situe à l&rsquo;intersection de l&rsquo;art et de la technique, nécessitant à la fois une sensibilité artistique pour créer des personnages mémorables et des compétences techniques pour répondre aux contraintes d&rsquo;optimisation propres aux jeux vidéo.</p>
<p>​</p></div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_19 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_31">
				<div class="et_pb_column et_pb_column_2_5 et_pb_column_52  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_image et_pb_image_3">
				
				
				
				
				<span class="et_pb_image_wrap "><img loading="lazy" decoding="async" width="800" height="1221" src="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png" alt="" title="game art et design" srcset="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png 800w, https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26-480x733.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 800px, 100vw" class="wp-image-25709" /></span>
			</div>
			</div><div class="et_pb_column et_pb_column_3_5 et_pb_column_53  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_35  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L’industrie du jeu vidéo</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_36  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Marché mondial estimé à 223 milliards de dollars en 2024</li>
<li class="whitespace-normal break-words">Croissance annuelle moyenne de 9,3% sur les cinq dernières années</li>
<li class="whitespace-normal break-words">Plus de 3,2 milliards de joueurs actifs dans le monde</li>
<li class="whitespace-normal break-words">Les jeux mobiles représentent 52% du marché global en valeur</li>
<li class="whitespace-normal break-words">Le temps de développement moyen d&rsquo;un jeu AAA est de 3 à 5 ans avec des équipes de 100 à 300 personnes</li>
</ul></div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_44  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>En France, l'industrie représente environ 6 000 emplois directs</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_45  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Le secteur compte environ 2 500 studios de développement à travers le monde</span></h4>
						
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_20 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_32">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_54  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_37  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>Chiffres clés sur l&#8217;emploi</b></h2></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_33">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_55  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_46  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>En France</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Environ 1 200 Character Artists employés dans l&rsquo;industrie du jeu vidéo</li>
<li class="whitespace-normal break-words">Salaire moyen débutant : 30 000 € &#8211; 35 000 € brut annuel</li>
<li class="whitespace-normal break-words">Salaire moyen confirmé : 45 000 € &#8211; 60 000 € brut annuel</li>
<li class="whitespace-normal break-words">85% des recrutements se font en CDI</li>
<li class="whitespace-normal break-words">Les pôles d&#8217;emploi principaux sont la région parisienne, Lyon, Montpellier, Bordeaux et Lille</li>
</ul></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_56  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_47  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>À l'international</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Salaire moyen en Amérique du Nord : 65 000 $ &#8211; 120 000 $ selon l&rsquo;expérience</li>
<li class="whitespace-normal break-words">Au Canada (Montréal, Toronto), les studios recrutent environ 300 Character Artists par an</li>
<li class="whitespace-normal break-words">Au Japon, le salaire moyen est de 4,5 à 8 millions de yens selon l&rsquo;expérience</li>
<li class="whitespace-normal break-words">La demande a augmenté de 25% ces cinq dernières années à l&rsquo;échelle mondiale</li>
<li class="whitespace-normal break-words">Les pays les plus recruteurs : États-Unis, Canada, Japon, Royaume-Uni et Corée du Sud</li>
</ul></div>
					</div>
				</div>
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			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_21 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_34">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_57  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_38  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h4><span style="color: #ec663b;"><b>Compétences nécessaires</b></span></h4></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_39  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3><b>Techniques &amp; Artistiques</b></h3></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_35">
				<div class="et_pb_column et_pb_column_1_3 et_pb_column_58  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_48  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Maîtrise des logiciels</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Maîtrise des logiciels de modélisation 3D (Maya, 3DS Max, Blender, ZBrush)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_59  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_49  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Connaissance techniques</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Connaissance des techniques de texturing (Substance Painter, Photoshop)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_60  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_50  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Fondamentaux artistiques</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Compétences en sculpture numérique pour la création de modèles détaillés</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_36">
				<div class="et_pb_column et_pb_column_1_3 et_pb_column_61  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_51  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>contraintes techniques</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Compréhension des contraintes techniques (nombre de polygones, UV mapping)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_62  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_52  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>moteur de Jeu</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Connaissance des pipelines de production 3D et d&rsquo;intégration aux moteurs de jeu</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_63  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_button_module_wrapper et_pb_button_16_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_16 et_pb_bg_layout_light" href="https://www.objectif3d.com/ecole-game-design-montpellier-angouleme-jeux-video/" target="_blank">PROGRAMME JEUX VIDÉO</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_22 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_37">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_64  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_40  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>Profil Environment Artist</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_41  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Créativité et imagination</li>
<li class="whitespace-normal break-words">Capacité à recevoir et intégrer les retours critiques</li>
<li class="whitespace-normal break-words">Travail en équipe et communication efficace</li>
<li class="whitespace-normal break-words">Gestion du temps et des priorités</li>
<li class="whitespace-normal break-words">Veille technologique constante</li>
</ul></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_65  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_divider et_pb_divider_3 et_pb_space"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module et_pb_blurb et_pb_blurb_53  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Sensibilité artistique et maîtrise de l'anatomie</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_54  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Adaptabilité technique</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_55  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Capacité d'écoute et collaboration</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_button_module_wrapper et_pb_button_18_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_18 et_pb_bg_layout_light" href="https://www.objectif3d.com/immersion-ecole-d-animation-montpellier-angouleme/" target="_blank">je bloque mon Immersion</a>
			</div><div class="et_pb_button_module_wrapper et_pb_button_19_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_19 et_pb_bg_layout_light" href="https://www.objectif3d.com/candidater-ecole-d-animation-france/" target="_blank">CANDIDATER</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_23 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_38">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_66  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_42  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L&rsquo;IA : Un allié plutôt qu&rsquo;une menace</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_43  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p><b>Pourquoi l&rsquo;IA est un outil complémentaire et non un remplaçant</b></p>
<p><span style="font-weight: 400;">L&rsquo;intelligence artificielle transforme de nombreux secteurs, mais contrairement aux craintes répandues, elle représente une opportunité exceptionnelle pour le character artist plutôt qu&rsquo;une menace. Voici pourquoi le character artist devrait voir l&rsquo;IA comme un allié dans leur carrière.</span></p></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_39">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_67  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_56  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Upscaling et amélioration des textures</span></h4>
						<div class="et_pb_blurb_description"><p>Les algorithmes d&rsquo;IA peuvent améliorer la résolution des textures ou générer des maps complexes (normal, roughness, displacement) à partir d&rsquo;images de référence, économisant un temps considérable dans le processus de texturing.</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_57  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Traduction intelligente entre styles artistiques</span></h4>
						<div class="et_pb_blurb_description"><p>L&rsquo;IA peut aider à adapter les personnages entre différents styles graphiques ou à maintenir une cohérence visuelle à travers des équipes distribuées géographiquement.</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_58  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Feedback en temps réel sur l'ergonomie</span></h4>
						<div class="et_pb_blurb_description"><p>Des systèmes d&rsquo;IA peuvent analyser les modèles pour identifier des problèmes potentiels d&rsquo;animation ou d&rsquo;intégration avant même les phases de test, réduisant les cycles de révision.</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div></p>
<p>L’article <a href="https://www.objectif3d.com/character-artist/">Character Artist</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Concept Artist</title>
		<link>https://www.objectif3d.com/concept-artist/</link>
		
		<dc:creator><![CDATA[Mathilde Fayette]]></dc:creator>
		<pubDate>Mon, 07 Apr 2025 08:12:47 +0000</pubDate>
				<category><![CDATA[Fiches Métiers - Jeux Vidéo & Design]]></category>
		<guid isPermaLink="false">https://www.objectif3d.com/?p=26048</guid>

					<description><![CDATA[<p>L’article <a href="https://www.objectif3d.com/concept-artist/">Concept Artist</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_24 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_40">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_68  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_44  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h1>CONCEPT ARTIST</h1></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_45  et_pb_text_align_center et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p class="whitespace-pre-wrap break-words">est un artiste visuel chargé de créer les premières représentations visuelles des éléments d&rsquo;un jeu vidéo. Il traduit les idées scénaristiques en images concrètes qui serviront de référence pour l&rsquo;ensemble de la production. Son travail intervient généralement dans les phases initiales du développement et définit l&rsquo;identité visuelle du jeu : personnages, environnements, véhicules, créatures, objets, etc. Le concept artist collabore étroitement avec les directeurs artistiques, les game designers et les équipes de modélisation 3D pour garantir une cohérence esthétique tout au long du projet.</p>
<p>​</p></div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_25 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_41">
				<div class="et_pb_column et_pb_column_2_5 et_pb_column_69  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_image et_pb_image_4">
				
				
				
				
				<span class="et_pb_image_wrap "><img loading="lazy" decoding="async" width="800" height="1221" src="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png" alt="" title="game art et design" srcset="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png 800w, https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26-480x733.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 800px, 100vw" class="wp-image-25709" /></span>
			</div>
			</div><div class="et_pb_column et_pb_column_3_5 et_pb_column_70  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_46  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L’industrie du jeu vidéo</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_47  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Chiffre d&rsquo;affaires mondial : 215 milliards de dollars en 2024</li>
<li class="whitespace-normal break-words">Croissance annuelle moyenne : 8,2% depuis 2020</li>
<li class="whitespace-normal break-words">Nombre de joueurs dans le monde : Plus de 3,2 milliards</li>
<li class="whitespace-normal break-words">Répartition du marché : Mobile (49%), PC (25%), Consoles (26%)</li>
<li>Studios indépendants : Représentent environ 70% des studios mais seulement 20% du chiffre d&rsquo;affaires global</li>
</ul></div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_59  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Principaux marchés : Chine, États-Unis, Japon, Corée du Sud, Allemagne</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_60  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Nombre d'emplois dans l'industrie : Plus de 400 000 emplois directs dans le monde</span></h4>
						
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_26 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_42">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_71  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_48  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>Chiffres clés sur l&#8217;emploi</b></h2></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_43">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_72  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_61  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>En France</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Salaire moyen : Entre 30 000€ et 50 000€ brut annuel selon l&rsquo;expérience</li>
<li class="whitespace-normal break-words">Nombre de studios de développement : Environ 800 studios (2024)</li>
<li class="whitespace-normal break-words">Concentration géographique : 60% des emplois en Île-de-France</li>
<li class="whitespace-normal break-words">Taux d&#8217;embauche : Demande croissante avec environ 400-500 postes ouverts annuellement</li>
<li class="whitespace-normal break-words">Statut : 70% sont salariés en CDI, 30% travaillent en freelance</li>
</ul></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_73  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_62  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>À l'international</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Salaire moyen aux États-Unis : 65 000$ à 120 000$ selon l&rsquo;expérience</li>
<li class="whitespace-normal break-words">Salaire moyen au Canada : 55 000$ à 90 000$ CAD</li>
<li class="whitespace-normal break-words">Principaux pôles d&#8217;emploi : Californie, Washington, Texas (USA), Montréal, Toronto (Canada), Tokyo (Japon), Londres (UK)</li>
<li class="whitespace-normal break-words">Taux d&#8217;embauche : Plus de 5 000 postes ouverts annuellement dans le monde</li>
<li class="whitespace-normal break-words">Concurrence : Marché très compétitif, notamment pour les studios AAA</li>
</ul></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_27 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_44">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_74  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_49  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h4><span style="color: #ec663b;"><b>Compétences nécessaires</b></span></h4></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_50  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3><b>Techniques &amp; Artistiques</b></h3></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_45">
				<div class="et_pb_column et_pb_column_1_3 et_pb_column_75  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_63  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Maîtrise des logiciels</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Expertise dans l&rsquo;utilisation des logiciels de création artistique (Photoshop, Procreate, Clip Studio Paint, ZBrush)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_76  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_64  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>dessin</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Maîtrise du dessin traditionnel et digital</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_77  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_65  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Fondamentaux artistiques</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Excellente connaissance des principes fondamentaux de l&rsquo;art (perspective, anatomie, composition, théorie des couleurs)</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_46">
				<div class="et_pb_column et_pb_column_1_3 et_pb_column_78  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_66  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>modélisation 3D</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Notions de modélisation 3D (un atout)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_79  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_67  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Univers du Jeu</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Capacité à créer des univers originaux et cohérents</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_80  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_button_module_wrapper et_pb_button_21_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_21 et_pb_bg_layout_light" href="https://www.objectif3d.com/ecole-game-design-montpellier-angouleme-jeux-video/" target="_blank">PROGRAMME JEUX VIDÉO</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_28 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_47">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_81  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_51  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>Profil Environment Artist</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_52  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Adaptabilité et réceptivité aux feedbacks</li>
<li class="whitespace-normal break-words">Capacité à travailler en équipe</li>
<li class="whitespace-normal break-words">Gestion des délais et organisation</li>
<li class="whitespace-normal break-words">Communication efficace pour présenter et défendre ses idées</li>
<li class="whitespace-normal break-words">Veille constante sur les tendances artistiques</li>
</ul></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_82  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_divider et_pb_divider_4 et_pb_space"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module et_pb_blurb et_pb_blurb_68  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Créativité et imagination visuelle exceptionnelles</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_69  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Adaptabilité et résilience face aux feedbacks</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_70  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Maîtrise technique du dessin et des fondamentaux artistiques</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_button_module_wrapper et_pb_button_23_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_23 et_pb_bg_layout_light" href="https://www.objectif3d.com/immersion-ecole-d-animation-montpellier-angouleme/" target="_blank">je bloque mon Immersion</a>
			</div><div class="et_pb_button_module_wrapper et_pb_button_24_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_24 et_pb_bg_layout_light" href="https://www.objectif3d.com/candidater-ecole-d-animation-france/" target="_blank">CANDIDATER</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_29 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_48">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_83  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_53  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L&rsquo;IA : Un allié plutôt qu&rsquo;une menace</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_54  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p><b>Pourquoi l&rsquo;IA est un outil complémentaire et non un remplaçant</b></p>
<p><span style="font-weight: 400;">L&rsquo;intelligence artificielle transforme de nombreux secteurs, mais contrairement aux craintes répandues, elle représente une opportunité exceptionnelle pour le concept artist plutôt qu&rsquo;une menace. Voici pourquoi le concept artist devrait voir l&rsquo;IA comme un allié dans leur carrière.</span></p></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_49">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_84  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_71  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Accélération du processus d'idéation</span></h4>
						<div class="et_pb_blurb_description"><p>Les outils d&rsquo;IA générative permettent aux concept artists de produire rapidement plusieurs variations d&rsquo;une même idée, explorant diverses directions artistiques en quelques minutes plutôt qu&rsquo;en plusieurs heures.</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_72  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Optimisation des ressources de production</span></h4>
						<div class="et_pb_blurb_description"><p>Dans un contexte de contraintes budgétaires, l&rsquo;IA permet aux studios de maintenir une haute qualité visuelle tout en optimisant les coûts et les délais de production.</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_73  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Assistance pour la cohérence artistique</span></h4>
						<div class="et_pb_blurb_description"><p>Les modèles d&rsquo;IA peuvent être entraînés sur le style spécifique d&rsquo;un jeu, aidant ainsi à maintenir une cohérence visuelle à travers de vastes projets impliquant plusieurs artistes.</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div></p>
<p>L’article <a href="https://www.objectif3d.com/concept-artist/">Concept Artist</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Props Artist</title>
		<link>https://www.objectif3d.com/props-artist/</link>
		
		<dc:creator><![CDATA[Mathilde Fayette]]></dc:creator>
		<pubDate>Mon, 07 Apr 2025 08:12:09 +0000</pubDate>
				<category><![CDATA[Fiches Métiers - Jeux Vidéo & Design]]></category>
		<guid isPermaLink="false">https://www.objectif3d.com/?p=26041</guid>

					<description><![CDATA[<p>L’article <a href="https://www.objectif3d.com/props-artist/">Props Artist</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_30 et_pb_section_video et_pb_preload et_pb_with_background et_section_regular" >
				
				
				<span class="et_pb_section_video_bg  ">
					
			<video loop="loop" autoplay playsinline muted >
				
				<source type="video/webm" src="https://www.objectif3d.com/wp-content/uploads/video-site-2.mp4" />
			</video>
				</span>
				
				
				
				<div class="et_pb_row et_pb_row_50">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_85  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_55  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h1><strong>Props Artist</strong></h1>
<p>Faites parler le décor</p></div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_31 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_51">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_86  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_divider_5 et_pb_space et_pb_divider_hidden"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module et_pb_text et_pb_text_56  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p style="text-align: left;"><strong>Le props artist </strong>est un professionnel spécialisé dans la création d’objets 3D qui peuplent les environnements virtuels des jeux vidéo. Il conçoit et modélise tous les éléments interactifs ou décoratifs qui ne sont ni des personnages, ni des décors principaux : mobilier, armes, véhicules, objets du quotidien, collectibles, et autres accessoires qui contribuent à l’immersion et à la crédibilité de l’univers du jeu. Le Props Artist travaille en étroite collaboration avec les level designers, les directeurs artistiques et les environnements artists pour garantir la cohérence visuelle et narrative du monde virtuel.</p></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_87  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_divider_6 et_pb_space et_pb_divider_hidden"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module ba_image_compare ba_image_compare_0">
				
				
				
				
				
				
				<div class="et_pb_module_inner">
					<div class="dtq-image-compare" data-orientation = "horizontal"
			data-moveonhover = "off"
			data-beforelabel = "Before"
			data-afterlabel = "After"
			data-offsetpct = "0.5"
			data-ordernumber = "0"
			data-overlay = "off">
				<div class="dtq-image-compare-container">
				 <img decoding="async" class="dtq-before-img" style="position: absolute;" src=" https://www.objectif3d.com/wp-content/uploads/435cbc31-61bd-42d1-8a4a-0cc6a9c73ac5.jpg " alt="Before"/>
			<img decoding="async" class="dtq-after-img" src=" https://www.objectif3d.com/wp-content/uploads/thomas_suquet_-tlou-6.jpg " alt="After"/>
				</div>
			</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_32 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_52">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_88  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_57  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h1>L &lsquo;industrie du jeu vidéo</h1></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_53">
				<div class="et_pb_column et_pb_column_1_4 et_pb_column_89  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_number_counter et_pb_number_counter_0  et_pb_text_align_center et_pb_bg_layout_light et_pb_with_title" data-number-value="220 Md/$" data-number-separator="">
				
				
				
				
				<div class="percent" ><p><span class="percent-value"></span><span class="percent-sign"></span></p></div>
				<h3 class="title">éstimation du marché mondial en 2024</h3>
			</div>
			</div><div class="et_pb_column et_pb_column_1_4 et_pb_column_90  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_number_counter et_pb_number_counter_1  et_pb_text_align_center et_pb_bg_layout_light et_pb_with_title" data-number-value="3 Md" data-number-separator="">
				
				
				
				
				<div class="percent" ><p><span class="percent-value"></span><span class="percent-sign"></span></p></div>
				<h3 class="title">de joueurs à travers le monde</h3>
			</div>
			</div><div class="et_pb_column et_pb_column_1_4 et_pb_column_91  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_number_counter et_pb_number_counter_2  et_pb_text_align_center et_pb_bg_layout_light et_pb_with_title" data-number-value="92" data-number-separator=",">
				
				
				
				
				<div class="percent" ><p><span class="percent-value"></span><span class="percent-sign">%</span></p></div>
				<h3 class="title">croissance annuelle moyenne sur les cinq dernières années</h3>
			</div>
			</div><div class="et_pb_column et_pb_column_1_4 et_pb_column_92  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_number_counter et_pb_number_counter_3  et_pb_text_align_center et_pb_bg_layout_light et_pb_with_title" data-number-value="56 Md/€" data-number-separator=",">
				
				
				
				
				<div class="percent" ><p><span class="percent-value"></span><span class="percent-sign"></span></p></div>
				<h3 class="title">chiffre d&#039;affaire approximatif que génére l&#039;industrie française du jeu vidéo</h3>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_54">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_93  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_divider_7 et_pb_space et_pb_divider_hidden"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module ba_card ba_card_0">
				
				
				
				
				
				
				<div class="et_pb_module_inner">
					<div class="dtq-module dtq-card dtq-swapped-img-selector dtq-hover--none use-icon-on">
                 <div class="dtq-card-icon-wrap"> 
                <div class="dtq-card-icon">
                    <i class="dtq-et-icon">&#xe052;</i>
                </div>
            </div> <div class="dtq-card-content"><h4 class="dtq-card-title">Les studios indépendants représentent 75% des employeurs, mais seulement 35% des emplois</h4>  </div>
            </div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_94  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_divider_8 et_pb_space et_pb_divider_hidden"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module ba_card ba_card_1">
				
				
				
				
				
				
				<div class="et_pb_module_inner">
					<div class="dtq-module dtq-card dtq-swapped-img-selector dtq-hover--none use-icon-on">
                 <div class="dtq-card-icon-wrap"> 
                <div class="dtq-card-icon">
                    <i class="dtq-et-icon">&#xe052;</i>
                </div>
            </div> <div class="dtq-card-content"><h4 class="dtq-card-title">La France compte environ 1 200 entreprises dans le secteur du jeu vidéo employant plus de 12 500 personnes</h4>  </div>
            </div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_33 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_55">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_95  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_74  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_top et_pb_animation_top_tablet et_pb_animation_top_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>En France</span></h4>
						<div class="et_pb_blurb_description"><p>&nbsp;</p>
<p>SALAIRE :</p>
<ul>
<li class="whitespace-normal break-words">Salaire moyen : 32 000 € à 45 000 € brut annuel selon l’expérience</li>
</ul>
<p>INSERTION :</p>
<ul>
<li class="whitespace-normal break-words">Environ 350-500 Props Artists employés dans l’industrie du jeu vidéo</li>
<li class="whitespace-normal break-words">Taux de CDI : environ 70% (contre 30% de freelance ou CDD)</li>
<li class="whitespace-normal break-words">Demande en hausse de 15% par an depuis 2020</li>
</ul>
<p>PÔLE RÉGIONAL :</p>
<ul>
<li class="whitespace-normal break-words">65% des Props Artists travaillent en région parisienne</li>
</ul></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_96  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_75  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_top et_pb_animation_top_tablet et_pb_animation_top_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>À l'international</span></h4>
						<div class="et_pb_blurb_description"><p>&nbsp;</p>
<p>SALAIRE :</p>
<ul>
<li class="whitespace-normal break-words">Salaire moyen aux États-Unis : 60 000 à 90 000 $/ans</li>
<li class="whitespace-normal break-words">Salaire moyen au Canada : 55 000 à 80 000 $CAD/ans</li>
</ul>
<p>INSERTION :</p>
<ul>
<li class="whitespace-normal break-words">Taux de croissance des offres d’emploi : +22% entre 2022 et 2024</li>
<li class="whitespace-normal break-words">40% des studios internationaux prévoient d’augmenter leurs effectifs d’artistes 3D</li>
</ul>
<p>PÔLE RÉGIONAL :</p>
<ul>
<li class="whitespace-normal break-words">Principaux hubs d’embauche : Montréal, Vancouver, Los Angeles, San Francisco, Londres, Tokyo</li>
</ul></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_34 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_56">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_97  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_divider_9 et_pb_space et_pb_divider_hidden"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module et_pb_text et_pb_text_58  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><div class="et_pb_module et_pb_text et_pb_text_5  et_pb_text_align_left et_pb_bg_layout_light">
<div class="et_pb_text_inner">
<h3><b>Compétences t</b><b>echniques </b><b>nécessaires</b></h3>
</div>
</div></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_57 et_pb_gutters2">
				<div class="et_pb_column et_pb_column_1_5 et_pb_column_98  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_icon et_pb_icon_0">
				<span class="et_pb_icon_wrap "><span class="et-pb-icon"></span></span>
			</div><div class="et_pb_module et_pb_text et_pb_text_59  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3 class="et_pb_module_header" style="text-align: center;">Maîtrise des logiciels</h3>
<div class="et_pb_blurb_description">
<p style="text-align: center;">Maîtrise des logiciels de modélisation 3D (Maya, 3ds Max, Blender)</p>
</div></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_5 et_pb_column_99  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_icon et_pb_icon_1">
				<span class="et_pb_icon_wrap "><span class="et-pb-icon"></span></span>
			</div><div class="et_pb_module et_pb_text et_pb_text_60  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3 class="et_pb_module_header" style="text-align: center;">Moteur de jeu</h3>
<div class="et_pb_blurb_description">
<p style="text-align: center;">Notions en game engines (Unreal Engine, Unity)</p>
</div></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_5 et_pb_column_100  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_icon et_pb_icon_2">
				<span class="et_pb_icon_wrap "><span class="et-pb-icon"></span></span>
			</div><div class="et_pb_module et_pb_text et_pb_text_61  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3 class="et_pb_module_header" style="text-align: center;">Technique d&rsquo;optimisation</h3>
<div class="et_pb_blurb_description">
<p style="text-align: center;">Connaissance des techniques d’optimisation des assets (LOD, normal mapping)</p>
</div></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_5 et_pb_column_101  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_icon et_pb_icon_3">
				<span class="et_pb_icon_wrap "><span class="et-pb-icon"></span></span>
			</div><div class="et_pb_module et_pb_text et_pb_text_62  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3 class="et_pb_module_header" style="text-align: center;">Texture</h3>
<div class="et_pb_blurb_description">
<p style="text-align: center;">Expertise en texturing (Substance Painter, Photoshop)</p>
</div></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_5 et_pb_column_102  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_icon et_pb_icon_4">
				<span class="et_pb_icon_wrap "><span class="et-pb-icon"></span></span>
			</div><div class="et_pb_module et_pb_text et_pb_text_63  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3 class="et_pb_module_header" style="text-align: center;">Pipelines de production</h3>
<div class="et_pb_blurb_description">
<p style="text-align: center;">Compréhension des pipelines de production des jeux vidéo</p>
</div></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_58">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_103  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_button_module_wrapper et_pb_button_25_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_25 et_pb_bg_layout_light" href="https://www.objectif3d.com/bachelor-game-art-design/">CURSUS GAME</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_35 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_59">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_104  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_64  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2>Profil Props Artist</h2>
<p>&nbsp;</p>
<ul>
<li class="whitespace-normal break-words">Capacité à travailler en équipe</li>
<li class="whitespace-normal break-words">Respect des délais et gestion du temps</li>
<li class="whitespace-normal break-words">Adaptabilité aux retours et aux changements de direction artistique</li>
<li class="whitespace-normal break-words">Veille technologique sur les outils et techniques émergentes</li>
<li class="whitespace-normal break-words">Communication claire avec les différents départements</li>
</ul></div>
			</div><div class="et_pb_module ba_card ba_card_2">
				
				
				
				
				
				
				<div class="et_pb_module_inner">
					<div class="dtq-module dtq-card dtq-swapped-img-selector dtq-hover--none use-icon-on">
                 <div class="dtq-card-icon-wrap"> 
                <div class="dtq-card-icon">
                    <i class="dtq-et-icon">&#xe052;</i>
                </div>
            </div> <div class="dtq-card-content"><h4 class="dtq-card-title">Sens aigu du détail et de la finition</h4>  </div>
            </div>
				</div>
			</div><div class="et_pb_module ba_card ba_card_3">
				
				
				
				
				
				
				<div class="et_pb_module_inner">
					<div class="dtq-module dtq-card dtq-swapped-img-selector dtq-hover--none use-icon-on">
                 <div class="dtq-card-icon-wrap"> 
                <div class="dtq-card-icon">
                    <i class="dtq-et-icon">&#xe052;</i>
                </div>
            </div> <div class="dtq-card-content"><h4 class="dtq-card-title">Polyvalence technique et artistique</h4>  </div>
            </div>
				</div>
			</div><div class="et_pb_module ba_card ba_card_4">
				
				
				
				
				
				
				<div class="et_pb_module_inner">
					<div class="dtq-module dtq-card dtq-swapped-img-selector dtq-hover--none use-icon-on">
                 <div class="dtq-card-icon-wrap"> 
                <div class="dtq-card-icon">
                    <i class="dtq-et-icon">&#xe052;</i>
                </div>
            </div> <div class="dtq-card-content"><h4 class="dtq-card-title">Compréhension fonctionnelle et narrative des objets</h4>  </div>
            </div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_105  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_button_module_wrapper et_pb_button_26_wrapper  et_pb_module ">
				<a class="et_pb_button et_pb_button_26 et_pb_bg_layout_light" href="https://www.objectif3d.com/immersion-ecole-d-animation-montpellier-angouleme/">Je bloque mon immersion</a>
			</div><div class="et_pb_button_module_wrapper et_pb_button_27_wrapper  et_pb_module ">
				<a class="et_pb_button et_pb_button_27 et_pb_bg_layout_light" href="https://www.objectif3d.com/candidater-ecole-d-animation-france/">Canditater</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_36 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_60">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_106  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_65  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h1><strong>L’IA : Un allié plutôt qu’une menace</strong></h1></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_66  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3>Pourquoi l’IA est un outil complémentaire et non un remplaçant.</h3>
<p>L’intelligence artificielle transforme de nombreux secteurs, mais contrairement aux craintes répandues, elle représente une opportunité exceptionnelle pour le props artist plutôt qu’une menace. Voici pourquoi le props artist devrait voir l’IA comme un allié dans leur carrière.</p></div>
			</div><div class="et_pb_module et_pb_accordion et_pb_accordion_0">
				
				
				
				
				<div class="et_pb_toggle et_pb_module et_pb_accordion_item et_pb_accordion_item_0  et_pb_toggle_open">
				
				
				
				
				<h5 class="et_pb_toggle_title">Automatisation des tâches répétitives</h5>
				<div class="et_pb_toggle_content clearfix"><p>L’IA peut générer rapidement des variations d’objets similaires (comme différentes chaises, livres ou armes), libérant du temps pour que l’artiste se concentre sur des créations plus complexes et créatives.</p></div>
			</div><div class="et_pb_toggle et_pb_module et_pb_accordion_item et_pb_accordion_item_1  et_pb_toggle_close">
				
				
				
				
				<h5 class="et_pb_toggle_title">Optimisation des modèles 3D</h5>
				<div class="et_pb_toggle_content clearfix"><p>L’IA peut suggérer des optimisations pour réduire le nombre de polygones tout en préservant l’apparence visuelle, améliorant les performances du jeu.</p></div>
			</div><div class="et_pb_toggle et_pb_module et_pb_accordion_item et_pb_accordion_item_2  et_pb_toggle_close">
				
				
				
				
				<h5 class="et_pb_toggle_title">Upscaling intelligent</h5>
				<div class="et_pb_toggle_content clearfix"><p>Les technologies d’IA permettent d’améliorer la résolution des textures existantes sans perte de qualité, facilitant l’adaptation des assets pour les plateformes haute définition.</p></div>
			</div><div class="et_pb_toggle et_pb_module et_pb_accordion_item et_pb_accordion_item_3  et_pb_toggle_close">
				
				
				
				
				<h5 class="et_pb_toggle_title">Tests d&#039;intégration visuelle</h5>
				<div class="et_pb_toggle_content clearfix"><p>Les algorithmes d’IA peuvent évaluer comment un prop s’intègre visuellement dans différents environnements du jeu et sous différentes conditions d’éclairage.</p></div>
			</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_37 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_61">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_107  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_67  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p>© Outroad Fury jeu étudiant &#8211; 2023/2024</p>
<p>© Thomas Suquet &#8211; Avant/Après</p>
<p>© Nathan Duong &#8211; Images</p></div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div></p>
<p>L’article <a href="https://www.objectif3d.com/props-artist/">Props Artist</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></content:encoded>
					
		
		<enclosure url="https://www.objectif3d.com/wp-content/uploads/video-site-2.mp4" length="10413276" type="video/mp4" />

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		<title>Modeleur 3D</title>
		<link>https://www.objectif3d.com/modeler-3d-jeux-video/</link>
		
		<dc:creator><![CDATA[Mathilde Fayette]]></dc:creator>
		<pubDate>Mon, 07 Apr 2025 07:33:44 +0000</pubDate>
				<category><![CDATA[Fiches Métiers - Jeux Vidéo & Design]]></category>
		<guid isPermaLink="false">https://www.objectif3d.com/?p=26028</guid>

					<description><![CDATA[<p>L’article <a href="https://www.objectif3d.com/modeler-3d-jeux-video/">Modeleur 3D</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_38 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_62">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_108  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_68  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h1>MODELEUR 3D</h1></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_69  et_pb_text_align_center et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p class="whitespace-pre-wrap break-words">est responsable de la création des modèles en trois dimensions qui constituent l&rsquo;univers visuel d&rsquo;un jeu vidéo. Il conçoit les personnages, objets, décors et environnements qui donnent vie au monde virtuel. Son travail se situe à l&rsquo;intersection entre l&rsquo;art et la technique, car il doit non seulement créer des modèles esthétiquement réussis mais aussi optimisés pour les contraintes techniques du jeu. Le modeleur travaille généralement à partir de concepts arts ou croquis fournis par les directeurs artistiques. Il utilise des logiciels spécialisés pour modéliser, texturer et parfois animer ses créations. Son travail s&rsquo;inscrit dans une chaîne de production où il collabore étroitement avec les animateurs, les riggers (qui créent les squelettes des personnages) et les programmeurs.</p>
<p>​</p></div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_39 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_63">
				<div class="et_pb_column et_pb_column_2_5 et_pb_column_109  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_image et_pb_image_5">
				
				
				
				
				<span class="et_pb_image_wrap "><img loading="lazy" decoding="async" width="800" height="1221" src="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png" alt="" title="game art et design" srcset="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png 800w, https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26-480x733.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 800px, 100vw" class="wp-image-25709" /></span>
			</div>
			</div><div class="et_pb_column et_pb_column_3_5 et_pb_column_110  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_70  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L’industrie du jeu vidéo</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_71  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Marché mondial estimé à 227 milliards de dollars en 2024</li>
<li class="whitespace-normal break-words">Plus de 3 milliards de joueurs à travers le monde</li>
<li class="whitespace-normal break-words">Croissance annuelle moyenne de 8,2% depuis 5 ans</li>
<li class="whitespace-normal break-words">Secteur mobile représentant 52% des revenus mondiaux</li>
<li class="whitespace-normal break-words">Plus de 15 000 studios de développement dans le monde</li>
</ul></div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_76  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>En France : 5,6 milliards d'euros de chiffre d'affaires en 2023</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_77  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Plus de 1 200 entreprises employant 24 000 personnes en France</span></h4>
						
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_40 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_64">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_111  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_72  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>Chiffres clés sur l&#8217;emploi</b></h2></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_65">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_112  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_78  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>En France</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Salaire moyen : entre 30 000€ et 45 000€ brut annuel selon l&rsquo;expérience</li>
<li class="whitespace-normal break-words">Plus de 1 200 modeleurs 3D employés dans l&rsquo;industrie du jeu vidéo</li>
<li class="whitespace-normal break-words">Taux de recrutement en hausse de 12% par an depuis 2020</li>
<li class="whitespace-normal break-words">Concentration des emplois à Paris, Lyon, Montpellier et Bordeaux</li>
</ul></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_113  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_79  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>À l'international</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Salaire moyen aux États-Unis : 65 000$ à 90 000$ annuels</li>
<li class="whitespace-normal break-words">Canada (Montréal) : hub majeur avec plus de 3 000 postes dans la modélisation 3D</li>
<li class="whitespace-normal break-words">Royaume-Uni et Allemagne : marchés en croissance avec respectivement 2 000 et 1 500 modeleurs</li>
<li class="whitespace-normal break-words">Japon : marché stable avec environ 2 500 professionnels</li>
</ul></div>
					</div>
				</div>
			</div>
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			</div>
				
				
			</div><div class="et_pb_section et_pb_section_41 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
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				<div class="et_pb_column et_pb_column_4_4 et_pb_column_114  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_73  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h4><span style="color: #ec663b;"><b>Compétences nécessaires</b></span></h4></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_74  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3><b>Techniques &amp; Artistiques</b></h3></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_67">
				<div class="et_pb_column et_pb_column_1_3 et_pb_column_115  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_80  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Maîtrise des langages</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Maîtrise des logiciels de modélisation 3D (Maya, 3DS Max, Blender, ZBrush)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_116  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_81  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Moteurs de jeu </span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Compréhension des contraintes techniques liées aux moteurs de jeu (polygones, LOD)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_117  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_82  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>pipelines de production</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Familiarité avec les pipelines de production 3D</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_68">
				<div class="et_pb_column et_pb_column_1_3 et_pb_column_118  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_83  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>dessin et anatomie</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Excellentes bases en dessin et anatomie</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_119  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_84  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Connaissance techniques</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Connaissance des techniques de texturing et de mapping UV</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_120  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_button_module_wrapper et_pb_button_29_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_29 et_pb_bg_layout_light" href="https://www.objectif3d.com/ecole-game-design-montpellier-angouleme-jeux-video/" target="_blank">PROGRAMME JEUX VIDÉO</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_42 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_69">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_121  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_75  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>Profil Environment Artist</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_76  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Capacité à travailler en équipe</li>
<li class="whitespace-normal break-words">Respect des délais et gestion du temps</li>
<li class="whitespace-normal break-words">Adaptabilité et ouverture à la critique</li>
<li class="whitespace-normal break-words">Veille technologique permanente</li>
<li class="whitespace-normal break-words">Anglais technique</li>
</ul></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_122  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_divider et_pb_divider_10 et_pb_space"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module et_pb_blurb et_pb_blurb_85  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Sens artistique développé</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_86  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Adaptabilité technique</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_87  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Patience et minutie</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_button_module_wrapper et_pb_button_31_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_31 et_pb_bg_layout_light" href="https://www.objectif3d.com/immersion-ecole-d-animation-montpellier-angouleme/" target="_blank">je bloque mon Immersion</a>
			</div><div class="et_pb_button_module_wrapper et_pb_button_32_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_32 et_pb_bg_layout_light" href="https://www.objectif3d.com/candidater-ecole-d-animation-france/" target="_blank">CANDIDATER</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_43 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_70">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_123  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_77  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L&rsquo;IA : Un allié plutôt qu&rsquo;une menace</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_78  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p><b>Pourquoi l&rsquo;IA est un outil complémentaire et non un remplaçant</b></p>
<p><span style="font-weight: 400;">L&rsquo;intelligence artificielle transforme de nombreux secteurs, mais contrairement aux craintes répandues, elle représente une opportunité exceptionnelle pour le modeleur 3D plutôt qu&rsquo;une menace. Voici pourquoi le modeleur 3D devrait voir l&rsquo;IA comme un allié dans leur carrière.</span></p></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_71">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_124  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_88  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Upscaling et amélioration des textures</span></h4>
						<div class="et_pb_blurb_description"><p>Les algorithmes d&rsquo;IA peuvent transformer des textures basse résolution en versions haute définition, ou générer des variations de matériaux à partir d&rsquo;exemples existants.</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_89  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Optimisation des performances</span></h4>
						<div class="et_pb_blurb_description"><p>Les systèmes d&rsquo;IA peuvent analyser et optimiser les modèles 3D pour différentes plateformes tout en préservant l&rsquo;intention artistique originale.</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_90  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Systèmes de rétroaction en temps réel</span></h4>
						<div class="et_pb_blurb_description"><p>L&rsquo;IA peut analyser les modèles et suggérer des améliorations concernant l&rsquo;équilibre visuel, les proportions ou l&rsquo;optimisation technique.</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_91  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Génération procédurale d'environnements</span></h4>
						<div class="et_pb_blurb_description"><p>Pour les grands mondes ouverts, l&rsquo;IA aide à créer des terrains, végétations et bâtiments variés à partir de règles et paramètres définis par les artistes.</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div></p>
<p>L’article <a href="https://www.objectif3d.com/modeler-3d-jeux-video/">Modeleur 3D</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Tech GD/LD</title>
		<link>https://www.objectif3d.com/tech-gd-ld/</link>
		
		<dc:creator><![CDATA[Mathilde Fayette]]></dc:creator>
		<pubDate>Mon, 07 Apr 2025 07:33:34 +0000</pubDate>
				<category><![CDATA[Fiches Métiers - Jeux Vidéo & Design]]></category>
		<guid isPermaLink="false">https://www.objectif3d.com/?p=26021</guid>

					<description><![CDATA[<p>L’article <a href="https://www.objectif3d.com/tech-gd-ld/">Tech GD/LD</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_44 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_72">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_125  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_79  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h1>TECH GD/LD</h1></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_80  et_pb_text_align_center et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p class="whitespace-pre-wrap break-words">est un professionnel spécialisé qui fait le pont entre la vision créative et la réalité technique dans le développement de jeux vidéo. Ce rôle hybride combine des compétences de game design avec des connaissances techniques pour créer des niveaux, des mécaniques de jeu et des expériences interactives. Le TGD/LD conçoit et implémente les environnements de jeu, les défis, les puzzles et les séquences de gameplay. Il travaille étroitement avec les programmeurs, les artistes et les concepteurs narratifs pour s&rsquo;assurer que l&rsquo;expérience de jeu est cohérente, équilibrée et captivante.</p>
<p>​</p></div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_45 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_73">
				<div class="et_pb_column et_pb_column_2_5 et_pb_column_126  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_image et_pb_image_6">
				
				
				
				
				<span class="et_pb_image_wrap "><img loading="lazy" decoding="async" width="800" height="1221" src="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png" alt="" title="game art et design" srcset="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png 800w, https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26-480x733.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 800px, 100vw" class="wp-image-25709" /></span>
			</div>
			</div><div class="et_pb_column et_pb_column_3_5 et_pb_column_127  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_81  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L’industrie du jeu vidéo</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_82  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Marché mondial estimé à 217 milliards de dollars en 2024</li>
<li class="whitespace-normal break-words">Plus de 3 milliards de joueurs actifs dans le monde</li>
<li class="whitespace-normal break-words">Le mobile représente 52% du marché global des jeux vidéo</li>
<li class="whitespace-normal break-words">L&rsquo;industrie du jeu vidéo génère plus de revenus que le cinéma et la musique réunis</li>
<li class="whitespace-normal break-words">Croissance annuelle moyenne du secteur : 9,4% ces cinq dernières années</li>
<li class="whitespace-normal break-words">L&rsquo;Europe compte plus de 5 000 studios de développement de jeux actifs</li>
</ul></div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_92  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>La France se place au 3ème rang européen avec plus de 750 studios de jeux vidéo</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_93  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Les métiers du game design représentent environ 18% des emplois dans l'industrie du jeu vidéo</span></h4>
						
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_46 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_74">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_128  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_83  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>Chiffres clés sur l&#8217;emploi</b></h2></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_75">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_129  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_94  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>En France</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Environ 2 500 professionnels exercent ce métier en France</li>
<li class="whitespace-normal break-words">Salaire moyen : entre 35 000€ et 55 000€ brut annuel selon l&rsquo;expérience</li>
<li class="whitespace-normal break-words">83% des studios français prévoient de recruter des profils techniques dont des TGD/LD en 2025</li>
<li class="whitespace-normal break-words">Le secteur affiche un taux de croissance de l&#8217;emploi d&rsquo;environ 7% par an</li>
</ul></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_130  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_95  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>À l'international</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Salaire moyen aux États-Unis : 70 000$ à 110 000$ selon l&rsquo;expérience et la localisation</li>
<li class="whitespace-normal break-words">Le Canada (Montréal, Toronto, Vancouver) : environ 15 000 emplois dans le secteur du jeu vidéo</li>
<li class="whitespace-normal break-words">Le Royaume-Uni compte environ 3 500 postes de level designers/technical game designers</li>
<li class="whitespace-normal break-words">Forte demande en Asie, particulièrement au Japon, en Corée du Sud et en Chine</li>
<li class="whitespace-normal break-words">Taux de croissance mondial des emplois dans ce domaine : environ 10% par an</li>
</ul></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_47 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_76">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_131  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_84  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h4><span style="color: #ec663b;"><b>Compétences nécessaires</b></span></h4></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_85  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3><b>Techniques &amp; Artistiques</b></h3></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_77">
				<div class="et_pb_column et_pb_column_1_3 et_pb_column_132  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_96  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Maîtrise des langages</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Connaissances en programmation (C#, C++, scripting)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_133  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_97  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Moteurs de jeu </span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Maîtrise des moteurs de jeu (Unity, Unreal Engine)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_134  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_98  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Fondamentaux artistiques</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Compétences en modélisation 3D et en utilisation d&rsquo;outils d&rsquo;édition de niveaux</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_78">
				<div class="et_pb_column et_pb_column_1_3 et_pb_column_135  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_99  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>capacité à concevoir</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Capacité à concevoir des mécaniques de jeu innovantes</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_136  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_100  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Univers du Jeu</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Compréhension des principes de physique virtuelle et d&rsquo;IA dans les jeux</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_137  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_button_module_wrapper et_pb_button_34_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_34 et_pb_bg_layout_light" href="https://www.objectif3d.com/ecole-game-design-montpellier-angouleme-jeux-video/" target="_blank">PROGRAMME JEUX VIDÉO</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_48 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_79">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_138  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_86  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>Profil Environment Artist</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_87  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Excellentes aptitudes à la résolution de problèmes</li>
<li class="whitespace-normal break-words">Capacité à travailler en équipe et à communiquer efficacement</li>
<li class="whitespace-normal break-words">Adaptabilité et réactivité face aux changements</li>
<li class="whitespace-normal break-words">Gestion du temps et respect des délais</li>
</ul></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_139  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_divider et_pb_divider_11 et_pb_space"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module et_pb_blurb et_pb_blurb_101  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Pensée analytique et résolution de problèmes</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_102  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Vision spatiale et sens de l'expérience utilisateur</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_103  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Adaptabilité technique</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_button_module_wrapper et_pb_button_36_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_36 et_pb_bg_layout_light" href="https://www.objectif3d.com/immersion-ecole-d-animation-montpellier-angouleme/" target="_blank">je bloque mon Immersion</a>
			</div><div class="et_pb_button_module_wrapper et_pb_button_37_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_37 et_pb_bg_layout_light" href="https://www.objectif3d.com/candidater-ecole-d-animation-france/" target="_blank">CANDIDATER</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_49 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_80">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_140  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_88  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L&rsquo;IA : Un allié plutôt qu&rsquo;une menace</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_89  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p><b>Pourquoi l&rsquo;IA est un outil complémentaire et non un remplaçant</b></p>
<p><span style="font-weight: 400;">L&rsquo;intelligence artificielle transforme de nombreux secteurs, mais contrairement aux craintes répandues, elle représente une opportunité exceptionnelle pour l&rsquo;environment artist plutôt qu&rsquo;une menace. Voici pourquoi l&rsquo;environment artist devrait voir l&rsquo;IA comme un allié dans leur carrière.</span></p></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_81">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_141  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_104  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Tests automatisés avancés</span></h4>
						<div class="et_pb_blurb_description"><p>Des agents IA peuvent tester des niveaux de manière exhaustive, identifiant des problèmes d&rsquo;équilibrage ou des bugs que des testeurs humains pourraient manquer.</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_105  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Optimisation des parcours et du level flow</span></h4>
						<div class="et_pb_blurb_description"><p>L&rsquo;IA peut analyser et suggérer des améliorations pour les chemins et les flux de progression dans les niveaux, identifiant les goulots d&rsquo;étranglement potentiels.</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_106  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Prototypage accéléré </span></h4>
						<div class="et_pb_blurb_description"><p>Les outils d&rsquo;IA permettent de tester rapidement plusieurs itérations de mécaniques de jeu ou de configurations de niveaux, accélérant considérablement la phase de prototypage</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div></p>
<p>L’article <a href="https://www.objectif3d.com/tech-gd-ld/">Tech GD/LD</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>FX Artist</title>
		<link>https://www.objectif3d.com/fx-artist-jeux-video/</link>
		
		<dc:creator><![CDATA[Mathilde Fayette]]></dc:creator>
		<pubDate>Thu, 03 Apr 2025 08:59:11 +0000</pubDate>
				<category><![CDATA[Fiches Métiers - Jeux Vidéo & Design]]></category>
		<guid isPermaLink="false">https://www.objectif3d.com/?p=25996</guid>

					<description><![CDATA[<p>L’article <a href="https://www.objectif3d.com/fx-artist-jeux-video/">FX Artist</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_50 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_82">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_142  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_90  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h1>FX ARTIST</h1></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_91  et_pb_text_align_center et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p>est responsable de la création et de l&rsquo;intégration des effets visuels qui donnent vie aux jeux vidéo. Ce professionnel conçoit tous les éléments dynamiques qui enrichissent l&rsquo;expérience de jeu : explosions, fumée, feu, magie, particules, fluides, destructions d&rsquo;environnements et autres éléments visuels spectaculaires. L&rsquo;FX Artist travaille en étroite collaboration avec les directeurs artistiques, les game designers et les programmeurs pour assurer que les effets s&rsquo;intègrent parfaitement dans l&rsquo;univers du jeu tout en respectant les contraintes techniques.</p>
<p>​</p></div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_51 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_83">
				<div class="et_pb_column et_pb_column_2_5 et_pb_column_143  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_image et_pb_image_7">
				
				
				
				
				<span class="et_pb_image_wrap "><img loading="lazy" decoding="async" width="800" height="1221" src="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png" alt="" title="game art et design" srcset="https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26.png 800w, https://www.objectif3d.com/wp-content/uploads/Design-sans-titre-26-480x733.png 480w" sizes="(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 800px, 100vw" class="wp-image-25709" /></span>
			</div>
			</div><div class="et_pb_column et_pb_column_3_5 et_pb_column_144  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_92  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L’industrie du jeu vidéo</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_93  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Marché mondial estimé à 262 milliards de dollars en 2024</li>
<li class="whitespace-normal break-words">Croissance annuelle moyenne de 9,8% sur les 5 dernières années</li>
<li class="whitespace-normal break-words">Plus de 3 milliards de joueurs dans le monde</li>
<li class="whitespace-normal break-words">Répartition du marché :
<ul class="&#091;&amp;:not(:last-child)_ul&#093;:pb-1 &#091;&amp;:not(:last-child)_ol&#093;:pb-1 list-disc space-y-1.5 pl-7">
<li class="whitespace-normal break-words">Asie-Pacifique : 49%</li>
<li class="whitespace-normal break-words">Amérique du Nord : 25%</li>
<li class="whitespace-normal break-words">Europe : 19%</li>
<li class="whitespace-normal break-words">Reste du monde : 7%</li>
</ul>
</li>
<li class="whitespace-normal break-words">En France : 6,2 milliards d&rsquo;euros de chiffre d&rsquo;affaires en 2023</li>
</ul>
<p>​</p></div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_107  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Plus de 2 000 studios de développement dans le monde</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_108  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Segments en forte croissance : jeux mobiles (+15% par an) et réalité virtuelle (+30% par an)</span></h4>
						
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_52 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_84">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_145  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_94  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>Chiffres clés sur l&#8217;emploi</b></h2></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_85">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_146  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_109  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>En France</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Salaire moyen : 35 000 € à 60 000 € brut annuel selon l&rsquo;expérience</li>
<li class="whitespace-normal break-words">Environ 350-400 postes d&rsquo;FX Artists spécialisés jeu vidéo</li>
<li class="whitespace-normal break-words">Concentration des emplois : 75% en région parisienne, 15% à Lyon et Montpellier</li>
<li class="whitespace-normal break-words">Taux de croissance annuel des offres d&#8217;emploi : +12% (2023-2024)</li>
</ul></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_147  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_110  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>À l'international</span></h4>
						<div class="et_pb_blurb_description"><ul>
<li class="whitespace-normal break-words">Salaire moyen aux États-Unis : 70 000 $ à 120 000 $ par an</li>
<li class="whitespace-normal break-words">Salaire moyen au Canada : 65 000 $ à 95 000 $ CAD</li>
<li class="whitespace-normal break-words">Salaire moyen au Royaume-Uni : 30 000 £ à 60 000 £</li>
<li class="whitespace-normal break-words">Principaux hubs d&#8217;emploi : Montréal, Vancouver, Londres, San Francisco, Los Angeles, Tokyo, Séoul</li>
</ul></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_53 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_86">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_148  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_95  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h4><span style="color: #ec663b;"><b>Compétences nécessaires</b></span></h4></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_96  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3><b>Techniques &amp; Artistiques</b></h3></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_87">
				<div class="et_pb_column et_pb_column_1_3 et_pb_column_149  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_111  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Maîtrise des logiciels</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Maîtrise des logiciels spécialisés (Houdini, Niagara, Unity VFX Graph, Maya, 3ds Max)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_150  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_112  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Moteurs de jeu </span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Compréhension des moteurs de jeu (Unreal Engine, Unity)</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_151  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_113  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Fondamentaux artistiques</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Notions de physique (dynamique des fluides, systèmes de particules)</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_88">
				<div class="et_pb_column et_pb_column_1_3 et_pb_column_152  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_114  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>animation et timing</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Compétences en animation et timing</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_153  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_115  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>oeil artistique</span></h4>
						<div class="et_pb_blurb_description"><p style="text-align: center;">Capacité à traduire des concepts abstraits en éléments visuels</p></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_3 et_pb_column_154  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_button_module_wrapper et_pb_button_39_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_39 et_pb_bg_layout_light" href="https://www.objectif3d.com/ecole-game-design-montpellier-angouleme-jeux-video/" target="_blank">PROGRAMME JEUX VIDÉO</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_54 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_89">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_155  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_97  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>Profil FX Artist</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_98  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><ul>
<li class="whitespace-normal break-words">Travail en équipe</li>
<li class="whitespace-normal break-words">Gestion du temps et des priorités</li>
<li class="whitespace-normal break-words">Capacité d&rsquo;adaptation aux contraintes techniques</li>
<li class="whitespace-normal break-words">Veille technologique constante</li>
<li class="whitespace-normal break-words">Communication efficace avec les autres départements</li>
</ul>
<p>​</p></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_156  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_divider et_pb_divider_12 et_pb_space"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module et_pb_blurb et_pb_blurb_116  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Créativité et sens artistique</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_117  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Adaptabilité technique</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_118  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Sens de l'observation et du détail</span></h4>
						
					</div>
				</div>
			</div><div class="et_pb_button_module_wrapper et_pb_button_41_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_41 et_pb_bg_layout_light" href="https://www.objectif3d.com/immersion-ecole-d-animation-montpellier-angouleme/" target="_blank">je bloque mon Immersion</a>
			</div><div class="et_pb_button_module_wrapper et_pb_button_42_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_42 et_pb_bg_layout_light" href="https://www.objectif3d.com/candidater-ecole-d-animation-france/" target="_blank">CANDIDATER</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_55 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_90">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_157  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_99  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2><b>L&rsquo;IA : Un allié plutôt qu&rsquo;une menace</b></h2></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_100  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p><b>Pourquoi l&rsquo;IA est un outil complémentaire et non un remplaçant</b></p>
<p><span style="font-weight: 400;">L&rsquo;intelligence artificielle transforme de nombreux secteurs, mais contrairement aux craintes répandues, elle représente une opportunité exceptionnelle pour le FX artist plutôt qu&rsquo;une menace. Voici pourquoi le FX artist devrait voir l&rsquo;IA comme un allié dans leur carrière.</span></p></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_91">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_158  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_119  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Automatisation des tâches répétitives</span></h4>
						<div class="et_pb_blurb_description"><p>L&rsquo;IA peut générer des variations d&rsquo;effets visuels à partir d&rsquo;un modèle de base, permettant aux artistes de créer rapidement plusieurs versions d&rsquo;un même effet (comme différentes intensités d&rsquo;explosion ou couleurs de feu) sans avoir à refaire manuellement chaque variation.</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_120  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Optimisation des performances</span></h4>
						<div class="et_pb_blurb_description"><p>L&rsquo;IA peut analyser les effets visuels et suggérer des optimisations pour réduire leur impact sur les performances du jeu, permettant des effets plus spectaculaires même sur des plateformes aux ressources limitées.</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_121  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Upscaling et amélioration de textures</span></h4>
						<div class="et_pb_blurb_description"><p>L&rsquo;IA permet d&rsquo;améliorer la qualité des textures utilisées dans les effets visuels, notamment par l&rsquo;upscaling intelligent qui préserve les détails importants.</p></div>
					</div>
				</div>
			</div><div class="et_pb_module et_pb_blurb et_pb_blurb_122  et_pb_text_align_left  et_pb_blurb_position_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_off et_pb_animation_off_tablet et_pb_animation_off_phone et-pb-icon et-pb-icon-circle">N</span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>Workflows adaptatifs</span></h4>
						<div class="et_pb_blurb_description"><p>L&rsquo;IA peut apprendre les préférences et habitudes de travail d&rsquo;un artiste pour personnaliser les interfaces des logiciels et suggérer des raccourcis adaptés à sa façon de travailler.</p></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div></p>
<p>L’article <a href="https://www.objectif3d.com/fx-artist-jeux-video/">FX Artist</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Level Designer</title>
		<link>https://www.objectif3d.com/level-designer/</link>
		
		<dc:creator><![CDATA[Mathilde Fayette]]></dc:creator>
		<pubDate>Thu, 03 Apr 2025 08:56:51 +0000</pubDate>
				<category><![CDATA[Fiches Métiers - Jeux Vidéo & Design]]></category>
		<guid isPermaLink="false">https://www.objectif3d.com/?p=25989</guid>

					<description><![CDATA[<p>L’article <a href="https://www.objectif3d.com/level-designer/">Level Designer</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><div class="et_pb_section et_pb_section_56 et_pb_section_video et_pb_preload et_pb_with_background et_section_regular" >
				
				
				<span class="et_pb_section_video_bg  ">
					
			<video loop="loop" autoplay playsinline muted >
				
				<source type="video/webm" src="https://www.objectif3d.com/wp-content/uploads/video-site-3.mp4" />
			</video>
				</span>
				
				
				
				<div class="et_pb_row et_pb_row_92">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_159  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_101  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h1><strong>Level Designer</strong></h1>
<p>Composez des espaces où gameplay et narration se rencontrent</p></div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_57 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_93">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_160  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_divider_13 et_pb_space et_pb_divider_hidden"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module et_pb_text et_pb_text_102  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p style="text-align: left;"><strong>Le level designer </strong>est un professionnel chargé de et créer les niveaux, cartes et environnements dans lesquels évoluent les joueurs. Il traduit la vision créative et narrative du jeu en espaces jouables concrets. Son rôle est d’organiser et d’agencer les éléments de gameplay (obstacles, ennemis, puzzles, objets de collection) pour offrir une expérience de jeu équilibrée et stimulante. Il travaille en étroite collaboration avec les game designers, les programmeurs, les artistes et les narrateurs pour assurer la cohérence entre le gameplay et l’univers du jeu.</p></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_161  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_divider_14 et_pb_space et_pb_divider_hidden"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module ba_image_compare ba_image_compare_1">
				
				
				
				
				
				
				<div class="et_pb_module_inner">
					<div class="dtq-image-compare" data-orientation = "horizontal"
			data-moveonhover = "off"
			data-beforelabel = "Before"
			data-afterlabel = "After"
			data-offsetpct = "0.5"
			data-ordernumber = "1"
			data-overlay = "off">
				<div class="dtq-image-compare-container">
				 <img decoding="async" class="dtq-before-img" style="position: absolute;" src=" https://www.objectif3d.com/wp-content/uploads/1-4.jpg " alt="Before"/>
			<img decoding="async" class="dtq-after-img" src=" https://www.objectif3d.com/wp-content/uploads/2-3.jpg " alt="After"/>
				</div>
			</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_58 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_94">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_162  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_103  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h1>L &lsquo;industrie du jeu vidéo</h1></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_95">
				<div class="et_pb_column et_pb_column_1_4 et_pb_column_163  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_number_counter et_pb_number_counter_4  et_pb_text_align_center et_pb_bg_layout_light et_pb_with_title" data-number-value="52" data-number-separator="">
				
				
				
				
				<div class="percent" ><p><span class="percent-value"></span><span class="percent-sign">%</span></p></div>
				<h3 class="title">des revenus vienne des jeux mobiles</h3>
			</div>
			</div><div class="et_pb_column et_pb_column_1_4 et_pb_column_164  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_number_counter et_pb_number_counter_5  et_pb_text_align_center et_pb_bg_layout_light et_pb_with_title" data-number-value="21" data-number-separator="">
				
				
				
				
				<div class="percent" ><p><span class="percent-value"></span><span class="percent-sign">%</span></p></div>
				<h3 class="title">des revenus vienne des jeux PC</h3>
			</div>
			</div><div class="et_pb_column et_pb_column_1_4 et_pb_column_165  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_number_counter et_pb_number_counter_6  et_pb_text_align_center et_pb_bg_layout_light et_pb_with_title" data-number-value="27" data-number-separator="">
				
				
				
				
				<div class="percent" ><p><span class="percent-value"></span><span class="percent-sign">%</span></p></div>
				<h3 class="title">des revenus vienne des jeux pour consoles</h3>
			</div>
			</div><div class="et_pb_column et_pb_column_1_4 et_pb_column_166  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_number_counter et_pb_number_counter_7  et_pb_text_align_center et_pb_bg_layout_light et_pb_with_title" data-number-value="220 Md/$" data-number-separator="">
				
				
				
				
				<div class="percent" ><p><span class="percent-value"></span><span class="percent-sign"></span></p></div>
				<h3 class="title">marché mondial en 2024</h3>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_96">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_167  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_divider_15 et_pb_space et_pb_divider_hidden"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module ba_card ba_card_5">
				
				
				
				
				
				
				<div class="et_pb_module_inner">
					<div class="dtq-module dtq-card dtq-swapped-img-selector dtq-hover--none use-icon-on">
                 <div class="dtq-card-icon-wrap"> 
                <div class="dtq-card-icon">
                    <i class="dtq-et-icon">&#xe052;</i>
                </div>
            </div> <div class="dtq-card-content"><h4 class="dtq-card-title">La France se classe au 7ème rang mondial avec un chiffre d'affaires de 5,5 milliards d'euros</h4>  </div>
            </div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_168  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_divider_16 et_pb_space et_pb_divider_hidden"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module ba_card ba_card_6">
				
				
				
				
				
				
				<div class="et_pb_module_inner">
					<div class="dtq-module dtq-card dtq-swapped-img-selector dtq-hover--none use-icon-on">
                 <div class="dtq-card-icon-wrap"> 
                <div class="dtq-card-icon">
                    <i class="dtq-et-icon">&#xe052;</i>
                </div>
            </div> <div class="dtq-card-content"><h4 class="dtq-card-title">Plus de 1 200 studios de développement en France employant environ 24 000 personnes</h4>  </div>
            </div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_59 et_pb_with_background et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_97">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_169  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_123  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_top et_pb_animation_top_tablet et_pb_animation_top_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>En France</span></h4>
						<div class="et_pb_blurb_description"><p>&nbsp;</p>
<p>SALAIRE :</p>
<ul>
<li class="whitespace-normal break-words">Salaire moyen : Entre 30 000€ et 45 000€ brut annuel selon l’expérience</li>
</ul>
<p>INSERTION :</p>
<ul>
<li class="whitespace-normal break-words">Nombre d’emplois estimés : Environ 1 500 level designers</li>
<li class="whitespace-normal break-words">Taux de croissance : +8% par an dans les métiers du game design</li>
</ul>
<p>PÔLE RÉGIONAL :</p>
<ul>
<li class="whitespace-normal break-words">Concentration : 75% des emplois sont en Île-de-France</li>
</ul></div>
					</div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_170  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_blurb et_pb_blurb_124  et_pb_text_align_left  et_pb_blurb_position_top et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_blurb_content">
					<div class="et_pb_main_blurb_image"><span class="et_pb_image_wrap"><span class="et-waypoint et_pb_animation_top et_pb_animation_top_tablet et_pb_animation_top_phone et-pb-icon"></span></span></div>
					<div class="et_pb_blurb_container">
						<h4 class="et_pb_module_header"><span>À l'international</span></h4>
						<div class="et_pb_blurb_description"><p>&nbsp;</p>
<p>SALAIRE :</p>
<ul>
<li class="whitespace-normal break-words">Salaire moyen aux États-Unis : 65 000 à 90 000 $/an</li>
</ul>
<p>INSERTION :</p>
<ul>
<li class="whitespace-normal break-words">Demande : En hausse de 12% par an au niveau mondial</li>
<li class="whitespace-normal break-words">Perspectives : Les studios indépendants représentent une part croissante des opportunités (+15% par an)</li>
</ul>
<p>PÔLE RÉGIONAL :</p>
<ul>
<li class="whitespace-normal break-words">Principaux bassins d’emploi : Montréal (Canada), San Francisco, Los Angeles, Seattle (USA), Londres (UK), Tokyo (Japon)</li>
</ul></div>
					</div>
				</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_60 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_98">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_171  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_divider_17 et_pb_space et_pb_divider_hidden"><div class="et_pb_divider_internal"></div></div><div class="et_pb_module et_pb_text et_pb_text_104  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><div class="et_pb_module et_pb_text et_pb_text_5  et_pb_text_align_left et_pb_bg_layout_light">
<div class="et_pb_text_inner">
<h3><b>Compétences t</b><b>echniques </b><b>nécessaires</b></h3>
</div>
</div></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_99 et_pb_gutters2">
				<div class="et_pb_column et_pb_column_1_5 et_pb_column_172  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_icon et_pb_icon_5">
				<span class="et_pb_icon_wrap "><span class="et-pb-icon"></span></span>
			</div><div class="et_pb_module et_pb_text et_pb_text_105  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3 class="et_pb_module_header" style="text-align: center;">Maîtrise des logiciels</h3>
<div class="et_pb_blurb_description">
<p style="text-align: center;">Connaissance des outils d’édition de niveaux</p>
</div></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_5 et_pb_column_173  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_icon et_pb_icon_6">
				<span class="et_pb_icon_wrap "><span class="et-pb-icon"></span></span>
			</div><div class="et_pb_module et_pb_text et_pb_text_106  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3 class="et_pb_module_header" style="text-align: center;">Moteur de jeu</h3>
<div class="et_pb_blurb_description">
<p style="text-align: center;">Maîtrise des moteurs de jeu (Unity, Unreal Engine, etc.)</p>
</div></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_5 et_pb_column_174  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_icon et_pb_icon_7">
				<span class="et_pb_icon_wrap "><span class="et-pb-icon"></span></span>
			</div><div class="et_pb_module et_pb_text et_pb_text_107  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3 class="et_pb_module_header" style="text-align: center;">Fondamentaux artistique</h3>
<div class="et_pb_blurb_description">
<p style="text-align: center;">Compréhension du rythme et de la progression de jeu</p>
</div></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_5 et_pb_column_175  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_icon et_pb_icon_8">
				<span class="et_pb_icon_wrap "><span class="et-pb-icon"></span></span>
			</div><div class="et_pb_module et_pb_text et_pb_text_108  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3 class="et_pb_module_header" style="text-align: center;">Logiciel 3D</h3>
<div class="et_pb_blurb_description">
<p style="text-align: center;">Aptitude à utiliser des logiciels de modélisation 3D</p>
</div></div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_5 et_pb_column_176  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_icon et_pb_icon_9">
				<span class="et_pb_icon_wrap "><span class="et-pb-icon"></span></span>
			</div><div class="et_pb_module et_pb_text et_pb_text_109  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3 class="et_pb_module_header" style="text-align: center;">Univers du jeu</h3>
<div class="et_pb_blurb_description">
<p style="text-align: center;">Compréhension des principes de game design</p>
</div></div>
			</div>
			</div>
				
				
				
				
			</div><div class="et_pb_row et_pb_row_100">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_177  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_button_module_wrapper et_pb_button_43_wrapper et_pb_button_alignment_center et_pb_module ">
				<a class="et_pb_button et_pb_button_43 et_pb_bg_layout_light" href="https://www.objectif3d.com/bachelor-game-art-design/">CURSUS GAME</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_61 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_101">
				<div class="et_pb_column et_pb_column_1_2 et_pb_column_178  et_pb_css_mix_blend_mode_passthrough">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_110  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h2>Profil Level Designer</h2>
<p>&nbsp;</p>
<ul>
<li class="whitespace-normal break-words">Travail en équipe</li>
<li class="whitespace-normal break-words">Communication efficace</li>
<li class="whitespace-normal break-words">Résolution de problèmes</li>
<li class="whitespace-normal break-words">Gestion du temps et des priorités</li>
<li class="whitespace-normal break-words">Adaptabilité et réactivité face aux changements</li>
<li class="whitespace-normal break-words">Esprit critique et analytique</li>
</ul></div>
			</div><div class="et_pb_module ba_card ba_card_7">
				
				
				
				
				
				
				<div class="et_pb_module_inner">
					<div class="dtq-module dtq-card dtq-swapped-img-selector dtq-hover--none use-icon-on">
                 <div class="dtq-card-icon-wrap"> 
                <div class="dtq-card-icon">
                    <i class="dtq-et-icon">&#xe052;</i>
                </div>
            </div> <div class="dtq-card-content"><h4 class="dtq-card-title">Créativité et vision spatiale</h4>  </div>
            </div>
				</div>
			</div><div class="et_pb_module ba_card ba_card_8">
				
				
				
				
				
				
				<div class="et_pb_module_inner">
					<div class="dtq-module dtq-card dtq-swapped-img-selector dtq-hover--none use-icon-on">
                 <div class="dtq-card-icon-wrap"> 
                <div class="dtq-card-icon">
                    <i class="dtq-et-icon">&#xe052;</i>
                </div>
            </div> <div class="dtq-card-content"><h4 class="dtq-card-title">Compréhension profonde du gameplay et de l'expérience utilisateur</h4>  </div>
            </div>
				</div>
			</div><div class="et_pb_module ba_card ba_card_9">
				
				
				
				
				
				
				<div class="et_pb_module_inner">
					<div class="dtq-module dtq-card dtq-swapped-img-selector dtq-hover--none use-icon-on">
                 <div class="dtq-card-icon-wrap"> 
                <div class="dtq-card-icon">
                    <i class="dtq-et-icon">&#xe052;</i>
                </div>
            </div> <div class="dtq-card-content"><h4 class="dtq-card-title">Capacité d'analyse et de résolution de problèmes</h4>  </div>
            </div>
				</div>
			</div>
			</div><div class="et_pb_column et_pb_column_1_2 et_pb_column_179  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_video et_pb_video_0">
				
				
				
				
				<div class="et_pb_video_box">
				<video controls>
					
					<source type="video/webm" src="https://www.objectif3d.com/wp-content/uploads/LP_OASYSMAp.mp4" />
				</video></div>
				
			</div><div class="et_pb_button_module_wrapper et_pb_button_44_wrapper  et_pb_module ">
				<a class="et_pb_button et_pb_button_44 et_pb_bg_layout_light" href="https://www.objectif3d.com/immersion-ecole-d-animation-montpellier-angouleme/">Je bloque mon immersion</a>
			</div><div class="et_pb_button_module_wrapper et_pb_button_45_wrapper  et_pb_module ">
				<a class="et_pb_button et_pb_button_45 et_pb_bg_layout_light" href="https://www.objectif3d.com/candidater-ecole-d-animation-france/">Canditater</a>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_62 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_102">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_180  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_111  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h1><strong>L’IA : Un allié plutôt qu’une menace</strong></h1></div>
			</div><div class="et_pb_module et_pb_text et_pb_text_112  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><h3>Pourquoi l’IA est un outil complémentaire et non un remplaçant.</h3>
<p>L’intelligence artificielle transforme de nombreux secteurs, mais contrairement aux craintes répandues, elle représente une opportunité exceptionnelle pour le level designer plutôt qu’une menace. Voici pourquoi le level designer devrait voir l’IA comme un allié dans leur carrière.</p></div>
			</div><div class="et_pb_module et_pb_accordion et_pb_accordion_1">
				
				
				
				
				<div class="et_pb_toggle et_pb_module et_pb_accordion_item et_pb_accordion_item_4  et_pb_toggle_open">
				
				
				
				
				<h5 class="et_pb_toggle_title">Tests automatisés et prédiction des comportements</h5>
				<div class="et_pb_toggle_content clearfix"><p>Les systèmes d’IA peuvent simuler des milliers de sessions de jeu pour identifier les problèmes d’équilibrage, les points de frustration ou les passages trop faciles, offrant des données précieuses avant même les tests avec de vrais joueurs.</p></div>
			</div><div class="et_pb_toggle et_pb_module et_pb_accordion_item et_pb_accordion_item_5  et_pb_toggle_close">
				
				
				
				
				<h5 class="et_pb_toggle_title">Personnalisation dynamique de l&#039;expérience</h5>
				<div class="et_pb_toggle_content clearfix"><p>L’IA permet d’adapter en temps réel la difficulté et les défis selon le style et le niveau du joueur, créant une expérience sur mesure impossible à réaliser manuellement.</p></div>
			</div><div class="et_pb_toggle et_pb_module et_pb_accordion_item et_pb_accordion_item_6  et_pb_toggle_close">
				
				
				
				
				<h5 class="et_pb_toggle_title">Optimisation des ressources techniques</h5>
				<div class="et_pb_toggle_content clearfix"><p>Les algorithmes d’IA permettent d’optimiser le placement des éléments dans un niveau pour maximiser les performances tout en préservant la qualité visuelle et l’expérience de jeu.</p></div>
			</div><div class="et_pb_toggle et_pb_module et_pb_accordion_item et_pb_accordion_item_7  et_pb_toggle_close">
				
				
				
				
				<h5 class="et_pb_toggle_title">Analyse des données de jeu</h5>
				<div class="et_pb_toggle_content clearfix"><p>L’IA traite les données des joueurs à grande échelle pour identifier précisément où et pourquoi ils abandonnent, où ils excellent, et comment ils explorent l’environnement, guidant les ajustements futurs.</p></div>
			</div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div><div class="et_pb_section et_pb_section_63 et_section_regular" >
				
				
				
				
				
				
				<div class="et_pb_row et_pb_row_103">
				<div class="et_pb_column et_pb_column_4_4 et_pb_column_181  et_pb_css_mix_blend_mode_passthrough et-last-child">
				
				
				
				
				<div class="et_pb_module et_pb_text et_pb_text_113  et_pb_text_align_left et_pb_bg_layout_light">
				
				
				
				
				<div class="et_pb_text_inner"><p>© OAsys jeu étudiant &#8211; 2024/2025</p>
<p>© Théo Verdy &#8211; Avant/Après</p>
<p>© Pierrick Lemarchand &#8211; Vidéo de fin</p></div>
			</div>
			</div>
				
				
				
				
			</div>
				
				
			</div></p>
<p>L’article <a href="https://www.objectif3d.com/level-designer/">Level Designer</a> est apparu en premier sur <a href="https://www.objectif3d.com">Objectif 3D</a>.</p>
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